Attainment tiers
Threshold is a fraction of quota (1.0 = 100%); multiplier scales the base rate from that threshold up. Below 1.0 is a decelerator, above 1.0 an accelerator.
{{ tiers.management_form }}
| From attainment | Multiplier | Delete |
{% for f in tiers %}{{ f.id }}| {{ f.threshold }} | {{ f.rate }} | {{ f.DELETE }} |
{% endfor %}
Components
Rates by product family, cap, SPIFs, team override and quarterly bonuses.
{{ comps.management_form }}
| Kind | Name | Family | Rate | Threshold | Amount | From | To | Del |
{% for f in comps %}{{ f.id }}| {{ f.kind }} | {{ f.name }} | {{ f.product_family }} | {{ f.rate }} | {{ f.threshold }} | {{ f.amount }} | {{ f.start_date }} | {{ f.end_date }} | {{ f.DELETE }} |
{% endfor %}